![]() ![]() "That was the premise for making World of Warcraft," Brevik says. More oddly, it operated a highly profitable monthly subscription model. Its colorful environments stood in stark contrast to the many darker, low fantasy roleplaying games that were common at the time, and it boasted an extensive collection of playable classes and fantasy races. The fantasy MMO had released in North America in 1999 and quickly rocketed in popularity for its cutting-edge open world that could host thousands of players. ![]() "We were giant EverQuest players," Brevik says. (Image credit: Daybreak Games, Keith Parkinson) EverQuest proved to be a big inspiration. ![]()
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