![]() ![]() Most of this is because the secret techs themselves are somewhat nebulous and don't directly contribute a lot of thematics to whatever race they're paired with. One thing I would say against planetfall is that I don't feel the race+tech system establishes as strong a narrative identity as AoW3's race+class system. ![]() Colony building is also a lot more involving than city building was in AoW3, with a lot more choices involved and a lot more variation in the final result, instead of every single city having basically the same buildings (minus POI-specific buildings). ![]() Planetfall has a much more robust diplomacy system, and a lot more stuff you can interact with on the map. Planetfall has more developed gameplay, plus or minus the sector system depending on whether you think it's better or worse than the AoW3 system. Also planetfall has actual accuracy stats, and it's possible to miss attacks instead of it just reducing damage. For the most part planetfall has all the mechanics and concepts AoW3 had, but changes a few areas to fit the different theme, like the regions, as mentioned. There’s some niggles I have on console, but this is easy to recommend if you’re hankering for a new 4X strategy game.They're more similar to each other than they are to any other franchise, even factoring the differences. I wrote in our Age of Wonders: Planetfall review, “The science fiction setting puts a compelling new spin on Age of Wonders: Planetfall, with a lengthy single player campaign and half a dozen contrasting factions to see rise from the ashes of the Star Union. Age of Wonders: Planetfall leapt from fantasy to science fiction, with a galaxy-spanning narrative and a nice blend of ideas for the races you face, following it up with a trio of expansions through 20. While it’s been nine years since Age of Wonders 3, that wasn’t the last game in the series. ![]() Even after all this time, we’re still adding amazing new ideas to Age of Wonders, and whether you’ve been playing since the beginning or ready to visit our worlds for the first time, you’re about to experience something special.” Triumph Studios co-founder Lennart Sas said, “For 25 years now, Triumph has been exploring new places to take our original fantasy strategy series, and the fans who have taken the journey with us have made it a rewarding endeavour. ![]()
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